Create a simple game using Javascript

Create a simple game using Javascript

14-Sep-2024
| |
Image Carousel

Table of Contents

S.no Contents-topics
1 Introduction
2 HTML Code
3 Javascript code

1:Introduction

In this tutorial we will learn how we we'll create a game where the player controls a character using arrow keys and collects coins while avoiding obstacles

2:HTML Code

In HTML body we will use simple id
HTML code:
Copy

<!DOCTYPE html>
<html>
<head>
  <title>Coin Collector Game</title>
</head>
<body>
  <canvas id="gameCanvas" width="400" height="400"></canvas>
  <script src="game.js"></script>
</body>
</html>

3:Javascript code

game.js codeCopy

const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
 
// Character properties
const character = {
  x: 50,
  y: 50,
  width: 20,
  height: 20,
  speed: 5
};
 
// Coin properties
const coin = {
  x: 200,
  y: 200,
  size: 10
};
 
// Obstacle properties
const obstacle = {
  x: 100,
  y: 300,
  width: 80,
  height: 20
};
 
// Handle keyboard controls
document.addEventListener('keydown', (event) => {
  const key = event.key;
 
  switch (key) {
    case 'ArrowUp':
      character.y -= character.speed;
      break;
    case 'ArrowDown':
      character.y += character.speed;
      break;
    case 'ArrowLeft':
      character.x -= character.speed;
      break;
    case 'ArrowRight':
      character.x += character.speed;
      break;
  }
});
 
// Update game state and draw the game
function update() {
  // Clear the canvas
  ctx.clearRect(0, 0, canvas.width, canvas.height);
 
  // Draw the character
  ctx.fillStyle = 'blue';
  ctx.fillRect(character.x, character.y, character.width, character.height);
 
  // Draw the coin
  ctx.fillStyle = 'yellow';
  ctx.beginPath();
  ctx.arc(coin.x, coin.y, coin.size, 0, Math.PI * 2);
  ctx.fill();
 
  // Draw the obstacle
  ctx.fillStyle = 'red';
  ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height);
 
  // Check for collisions with the coin and obstacle
  if (checkCollision(character, coin)) {
    // If the character collects the coin
    coin.x = Math.random() * (canvas.width - 2 * coin.size) + coin.size;
    coin.y = Math.random() * (canvas.height - 2 * coin.size) + coin.size;
  }
 
  if (checkCollision(character, obstacle)) {
    // If the character hits the obstacle
    alert('Game Over! You hit an obstacle.');
    window.location.reload(); // Restart the game
  }
 
  // Request a new animation frame
  requestAnimationFrame(update);
}
 
// Function to check collisions between two objects
function checkCollision(obj1, obj2) {
  return (
    obj1.x < obj2.x + obj2.width &&
    obj1.x + obj1.width > obj2.x &&
    obj1.y < obj2.y + obj2.height &&
    obj1.y + obj1.height > obj2.y
  );
}
 
// Start the game loop
update();

 

Tags: Collision detection and physics in games , User input and event handling in games , Game programming , Game design principles , Canvas game development ,,JavaScript,
0 Comments (Please let us know your query)
Leave Comment
Leave Comment
Articles from other Categories
Load More

Newsletter